![]() As for PVP, the protection offered by having at least one frontliner and healer in the team is often worth more than adding another squishy damage dealer at the cost of no protection. ![]() This makes longevity important, so you always need something to weaken enemy attacks, heal your squad or protect the damage dealers. Having a balanced team is so important, that it would be preferable to have a pair of Rare tier tanks to protect your Epic tier damage dealers, than to have nothing but Epic-tier damage dealers. The PVE of this game is often a mad rush through a fairly long level, with several waves getting in your way. A team of squishy mids and rear damage dealers without protection or healing will often annihilate the first couple of waves only to get whittled down midway or toward the end. Long Battles Need Long-Lived FightersĬookie Run: Kingdom happily punishes an imbalanced team, especially one that skews towards nothing but unsupported glass cannons. Turns out, you always need some bulk to get through the often long levels in PVE, or survive the initial auto-piloted skill spam barrage in Arena PVP. They only run out of steam in chapter 3 in spite of being mostly Commons. ![]() Related: Cookie Run: Kingdom Tier List: A Complete Ranked List of Cookies Even the Starter Squad you get early in the game, detailed in our beginner’s guide, follows this layout and lasts surprisingly long. One thing you’ll notice with the majority of these teams is a fairly repetitive layout: Two frontliners, one or two damage dealers, one or two debuffers, and the mandatory healer or support.
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